We offer a wide range of services with a high added value focusing on formation, professional development and business changing.
CompanyGame offers its own training methodology, based on business simulators. Courses are personalized according to the customer’s needs. Furthermore, the courses are completely suited to the customer’s requirements.
Some of the most common objectives on simulators are:
The length and calendar of the courses can be adapted to the customer’s needs. Moreover, it is common to add the simulation mode on advanced corporate training program.
The training activity can be moved to an online mode. The platform CompanyGame makes developing the training process easier on a complete way through the internet.
The pedagogic methodology and the calendar of activities adapt to the goals of the course and the customer’s requests
CompanyGame has a team of experts on different areas who carry out the stimulation and tutoring of the courses, with the objective of helping students to carry out a top performance
Challenges given by business simulators on a highly competitive level can be suitable to encourage team development and cooperative learning.
In many occasions, problems in decision-taking processes come from the lack of understanding of the reality of the departments and divisions.
Simulation activities allow people to assume different roles from the ones they are used to and see by themselves the impact that decisions generate from the point of view of all the organisation's areas. Also, simulation activities allow the understanding of the impact that these can have on different markets or competitive environments.
Teamwork requires an effort to successfully overcome the challenges generated by the simulator. This is a development tool for people and teams as well as a formula to reduce organisational boundaries.
Marketing solutions based on the Gamification of CompanyGame are developed to adapt to each compnay in order to take full advantage of the promotional activities. The flexibility of the technology and resources of CompanyGame allow both point solutions offer complete solutions to medium and long term to provide content on a regular basis.
The talent acquisition solutions of CompanyGame are based on Gamification. This works as a methodology to assess all the areas of talent of a candidate: knowledge, practice and skills. Through interactive activities, situational cases and which are tailored to the needs of the business simulations, candidates demonstrate what they know and their ability to implement the knowledge while competing with each other. The natural appeal of the competition and the widespread of these initiatives through the internet turns Gamification into a suitable methodology to attract the target audience and multiply the success of the actions of recruitment.
The CompanyGame platform supports content management and gathers a great amount of information about the user activity, broadening the base data base and facilitating the implementation of subsequent actions.
It has been proved that the casual learning methodology is highly effective as a complement to other training activities. The organization of events and competitions between staff members or VIP clients can result in an effective communication activity to develop relationships. It can also trigger a positive change in organisation
Their fundamental advantage is the fact that they are seen as leisure activities. They encourage the participants to become emotionally implicated and to deal with challenges about particular aspects of the company in a casual way.
Cooperative learning activities can be aimed at specific members of the company: sales force, executive directors, managers…The exercices can be highly interesting for those companies owning a large number of retail stores established in different geographical zones.
The added value of middle managers and executives comes from the right application of the decision-taking methodology which takes into account the implication of the different business areas. The skills the candidates possess in this particular area may not be reflected on their CVs nor on the tests carried out during the job interviews.
The inclusion of business simulators in the selection process can be useful for a better understanding of the methodology used by the candidate in decision-making and his or her criteria to evaluate a situation.
Simulation activities can be performed individually or by teams and it can be done in person or online. Depending on the requirements of the client, the CompanyGame simulator will be chosen from the simulator range.
Business environment is everytime more and more fast-changing. Usually, leading companies are those with a better and faster understanding of the environment, which thus get to be the leader.
The reproduction of a sector-based environment during a simulation can be helpful in order to identify the main consequences that can generate changes. It can become a useful tool when it comes to decision-making
Business simulators encourage the evaluation of the consequences generated by the strategies followed by companies. Of course, the development of the simulation algorithm must be based on a high expertise and on a deep market research.
CompanyGame develops tailored in-company communication solutions to inform about the culture values, objectives and strategy of the company to all the staff members.
CompanyGame solutions are developed in collaboration with the customer, in order to meet their specific needs ( to communicate on a change in corporate culture, updating objectives , new strategies, development of new business lines, etc ). Interest is generated through game dynamics ( score , levels, rewards , achievements, feedback ). Also team spirit and the involvement of every employee in the process of improvement is encouraged.
The CompanyGame Platform allows its user to comprehensively manage the communication process , updating the content and collecting information on the activity and user participation. The flexibility of resources of CompanyGame support the brand-image customization as well as the content and functionality to specific customer needs.
Reach your target segment, increase your knowledge about your brand, product or service through game dynamics and make your message become an experience.
The gamification turns the consumer into an active part of the communication campaign. In this way a bidirectional process is reached. In this answers are immediate and the diffusion is multiplied thanks to virality.Download PDF »
Achieve the commitment of your team with the culture, values and objectives of your company and boost the participation on the improvement processes.
The gamification turns in-company communication on a participative process which enhances the commitment of each person with the results of the company.Download PDF »
The platform CompanyGame manages the process of gamification and gathers individualized information about users making the optimization of the training, communication and marketing activities easier.
The capacity of analysis and evaluation of the Platform gathers an important amount of information about the user’s activity and interests. This makes the management of the training contents easier as well as it does with the customization of future promotion and communication activities.
Gamification can be use don several fields of the company. Some of them are:
Encourage the commitment of the staff with the results of the company.
Encourage collaboration and team spirit on your teams.
Show a new product to a target market.
Changes the brand positioning between target consumers.
Companies can insert the simulators on their training programs. Taking into account the training needs the simulator will be consequently adapted on the following axes:
The best executive director is the one knowing better than anyone else its area and the second person better knowing the rest of them.Download PDF »
Conventional knowledge only produces conventional performances.
The use of the simulator on an in-person training activity can be carried out on two modalities:
If you are looking for different results do not do the same thing.
The use of a Business Game on the training couese can vary according to the objectives to reah and the students profile. Hence, two modalities are possible in this case:
The application of the simulator cannot be standard as it must be adapted to the user's profile, the objective of the course and the assigned learning calendar.
Methodological steps for the use of a simulator.
Presentation of a simulator: it is an introductory session on 2 or 3 hours of time given by an expert on the simulation environment, its main features and its educational goals.
Student Monitoring: There can be one or two ways used to control students' academic progress to ensure the good exploitation of the simulator. Students are requested about 2 or 3 hours time to carry out the simulator use reports.
Decision making: The student will have to make form 4 to 5 decision blocks that simulate from 4 to 5 years' period. The number of periods can be adapted to each simulation case.It will be necessary to stablish a simulation calendar to which the students must to adjust. The time required to complete the activity fluctuates between 10 and 15 hours.
Results presentation: students will have to prepare an oral and writen presentation of their performance. They will have to explain their decisions and the obtained results. They will need at least from 3 to 5 hours to prepare it.
Evaluation of results:The assessment session will be carried out in 2 to 3 hours every 5 teams. On this period of time, each of the teams will present their results, and exchange about them. Finally, the instructor will explain his or her conclusions.
Overall, the dedication required to the students to perform the whole simulation will vary from 20 to 30 hours. The simualtion calendar will have to be adapted to each situation.
Companies appear and disappear.Results are the key to maintain any business project. CompanyGame bases its simulators on the competition between different contestants with a double objective: to encourage students to become more responsible for their results and to prepare them to assume the responsibilities that come with important roles in the companies.
Knowledge is not enough to obtain results and success on the professional area.
Business simulators allow companies to accompany, guide and assess the learner making him earn more autonomy during its learning process.
Whenever you see a successful business, someone once made a courageous decision.
The technology and the methodology used to develop the aplication of CompanyGame’s simulators is 100% owned by us. This allows us to adapt to the needs of our clients
It does not matter which type of company is requesting our services. The fact that we will get to know the client and our experience and methodology is all we need to create a cross-task team to design a reality on which the training experience will be based
Contact us to analyze your needs and we will make you the most suitable offer